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Sound Design pipeline for games?

polycounter lvl 6
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Finalhart polycounter lvl 6
Hey there, I was wondering if any of you had any experiences with working with sound designers. While knowing their role, I'm kind of lost in this field in terms of what software they use or what is the typical pipeline used in big studios or indie ones (and how different they can be!). It would be great if some of you can share experiences working with them!  =)

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