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3dsmax Shortcuts for Skinning and Rigging?

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kasigawa vertex
Hey everyone, I was wondering if anyone had some shortcuts on skinning and rigging in 3dsmax. By far for me, this is the most tedious task before I animate something. I'm use to rigging with CAT and rarely biped or bones. All are equally and ridiculously challenging. Till this day I've must of rigged over twenty models and none are what I consider successful rigs or rigs appropriate for production. I simply can't seem to ever get around to finding the perfect way to skin and rig a character. I do utilize Mixamo auto-rig but more than often, I'll have a rig that simply cannot be used with this amazing software; more than likely it has open geometry. Nevertheless, I was wondering how is it people learn to set up the perfect skin and rig for their characters. Are there any shortcuts?

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