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Hiring Hardsurface Modelers

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ironbelly polycounter lvl 9
We are looking to hire a couple hard surface modelers in the next couple of weeks for some new badass projects kicking off here at Ironbelly.  If you have the chops and would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you!  

Right now our main reqs are:

  • 4+ Years of professional experience
  • Comfortable with Advanced PBR theory and techniques
  • 3DS Max or Maya
  • Substance and/or Quixel
  • Zbrush is nice but not necessary
  • Available 30+ hours per week
  • Located in North/South America, Europe or Africa
  • Experience in UE4/Unity is a plus


If you fit the bill, please email me your portfolio url, including sketchfab/marmoset viewer models and linkedin profile to talent@ironbellystudios.com

Thanks!

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