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Can you ignore certain lights on a reflective surface?

polycounter lvl 6
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Tetranome polycounter lvl 6
I'm currently working on a scene where I want some blue ambient light, but the only actual light sources in my scene are torches and braziers. Is there a way to make the central marble floor ignore the blue light sources I'm using for ambient light? - Because right now the reflections of the light sources are unjustified in the scene.

Thanks!

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  • leleuxart
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    leleuxart polycounter lvl 10
    If you're looking for just the ambient color from the blue lights and not the specular, you can set the light itself to Static. That will just bake the Diffuse with no Specular.

    You could also play with the "Min Roughness" setting in the lights to reduce their Specular contribution as well, if you wanted to keep them as Stationary or Movable for whatever reason.
  • Tetranome
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    Tetranome polycounter lvl 6
    Awesome, I was thinking I might not get an answer, aha! Will mess with those settings, cheers.
  • Daedalus51
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    Daedalus51 polycounter lvl 5
    You can also go to the lights settings and change min roughness to 1. This way the light kinda loses its specularity since it behaves like it was hitting a surface with roughness of 1.
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