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UE4 Collider issues . (Invalid Transform)

vivek_tomar
polycounter lvl 4
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vivek_tomar polycounter lvl 4
Hi Guys, how are you doing! I am facing an issue regarding mesh collider. Details below.

So i have imported a full interior scene as a single mesh  in UE4 , with  separate mesh selected. What i needed was a hit detection on each wall , so that i can assign different tasks to each face like , changing color , material etc.  So far i have assigned box collider to each individual wall mesh , and for most of them, it is working fine.

Issue rises with some meshes, about 5-7 meshes , the collision is not working and i am getting this error.
LogPhysics:Warning: AddBoxesToRigidActor: [/Game/Meshes/RedSeer/Walls/Wall_Walls_351.Wall_Walls_351] BoxElems[0] invalid or has invalid transform

So why this issue with some mesh only?, i have exported from Maya as a single fbx file. with history deleted and reset/freeze transforms. 

Kindly help me out with pinpointing the issue or where  i am doing it wrong.
I am posting an image  for you to follow easily. looking forward to your replies.
Thanks

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