So this is my first pass on my homework for my FX class, I'm having a great time so far. I'm still getting a hang of creating the materials inside of the material editor. The main thing is, remembering what all of the nodes do. What i'm starting to do is take notes, but that's not helping me completely remember. So I've decided I"m going to start making tutorials to learn these things. Even if they're not great tutorials I feel like that will help cement this information in my head a bit better, if I have to explain it to someone else.
There's a lot of cool stuff that happens in the particle editor, and i'm figuring out ways to make pretty interesting shapes. There are a few things though, that are getting to me. Is it more efficient to make the shapes that you need in the material editor or in cascade? That kind of information will come in time i bet, right now its just bothering me a bit more than it probably should.
Sequencer is a lot of fun, and very easy to set up. I think from now on That's how i'll present all my effects. Because screen capping it does not look very good at all.
Fire has been the most interesting effect for me to attempt. While i'm sure more seasoned people have a much easier time grasping it, I find that trying to do do it (fire) differently every time helps me understanding something new every time. Making fire over and over again, is almost like lifting a weight, or some other tasks that require repetition to get proficient at it. There are so many different ways to make it, you cant NOT find something new about it every time.