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Texture Balancing Tips / Tricks / Methods?!

StormyBA
polycounter lvl 8
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StormyBA polycounter lvl 8
Currently pretty close to the end of the project I'm working on and we must have a good 20 T-pages for the environment with a big mix of surfaces / materials and I've been asked to balance the textures but not sure where to start on this. Having always worked in larger teams it's always been a job that has fallen onto other guys. 

This time around it's fallen on me! But really not sure where to start with it and I guess what the "final goal" should really be. 

Had a look around on the internet but found near to no discussion on the matter. Would be great to hear some tips / tricks / methods of what I should be looking out for. 


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  • Steppenwolf
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    Steppenwolf polycounter lvl 15
    Not much to comment on without more detailes about what exactly your issues are. Just a general word of advice: Sometimes less is more, as in the number of unique textures or you risk an eclectic patchwork look.
    Another thing: sort out textures that don't match the artstyle and quality of the rest.
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