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Level Artist, Sperasoft

polycounter lvl 4
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Sperasoft polycounter lvl 4

Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account.

Responsibilities:

  • Become familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build their level
  • Become familiar with the visual references and respect the chosen artistic direction
  • Participates in the search of precise graphic references that are specific to their game level(s)
  • Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions
  • Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
  • Helps estimate, after assessing level content with the PM – modelling, the working time and plan tasks per priority and per level
  • Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
  • Helps establish the modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM
  • Integrate the produced objects and textures into the level
  • Creates the architectural and lighting elements of the level and integrates them
  • Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
  • Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
  • Acts as a resource-person for the artistic team
  • Oversees the debug process for all levels
  • Backs up the files at a specific point in Perforce and exports the information to the engine using the same nomenclature
  • Verifies the quality of the maps once they are imported into the game and make any necessary improvements
  • Remedies the bugs entered by the testers to eliminate any anomalies
  • Carry out all other related tasks
  • Contribute to the team-oriented environment

Qualifications:

  • Excellent communication, interpersonal, and organizational skills
  • Ability to work well under pressure and deadlines
  • Proficient in 3D Studio Max / Zbrush / Unreal engine
  • Shaders Creation
  • English level above upper-intermediate

We offer:

  • Work in international team of world class experts
  • Opportunity for professional development
  • Competitive salary
  • Flexible working hours
  • Medical Insurance
  • Care bonus for education, insurances and health
  • Friendly team and atmosphere
  • Comfortable office in the city center with table tennis, game area and shower
CV's on hr.jobs@sperasoft.com
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