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Mari VS Substance Painter/Designer 2.1

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OccultMonk interpolator
I know there have been multiple threads in the past comparing the different texture applications. But since the developments of this software is going very rapid, I though I would start a new thread instead of posting in the old ones.

What is best for Highpoly texturing?

- Substance Painter now Supports UDIM.
- Substance Painter supports 8K

For a highpoly, heavy geometry, workflow, MARI is probably better.

I found this thread: http://community.thefoundry.co.uk/discussion/topic.aspx?f=4&t=119712
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