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Can/ How does ue4 handle non uniform textures?

B-Cinos
polycounter lvl 8
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B-Cinos polycounter lvl 8
for example 2048-1024 texture maps etc. can ue4 read these correctly and if so how do you make it work? it's a current problem i'm wondering if there's a solution to it, as i've not found any info on it.

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