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Lighting conditions Unreal and SP

decorix
polycounter lvl 11
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decorix polycounter lvl 11
Hi all,

I got environment scene witch uses my own mesh-skydome and I also have skylight with HDRI cubemap for my lighting conditions and one directional light. Do you need to use the same HDRI in Substance painter to match the same lighting. Guess  you would. But doesn't my Mesh-sky dome also gonna influence my lighting conditons. How would you get this all looking the same?  

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