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Bump offset on character?

Mongrelman
polycounter lvl 18
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Mongrelman polycounter lvl 18
Hi, I'm trying to add some depth to a character by showing some internal glowing structures within a character. I'm still pretty new to UE and had a quick go with using bumpoffset but that gave  problems at the UV seams. If you look at Manhattan's left arm here you can see some glow deep inside and some moving glows nearer the surface.

https://www.youtube.com/watch?v=yGbUcqCXe14#t=2m2s

Any ideas how I might achieve something like this? I was wondering about the clear coat shading model but am not sure if you can alter the depth on that. I'd realy like to  have things look like they are deep inside, not just slightly below the skin.

Cheers.

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