Home 3D Art Showcase & Critiques

Yet another sci-fi corridor [UE4]

polycounter lvl 11
Offline / Send Message
Deforges polycounter lvl 11
I wanted to commit to an environment in UE4. I've started on it without much a concept which is bad but my whole goal is just to get to completion, nothing else. I've started on some modular pieces of the walk way, I think I'm going to have this be in some kind of maintenance room or just a simple hallway. 

I'm posting this thread so it will push me to stay committed. Here is where I'm at so far. I think I'm going to block in more geo before texturing anymore pieces.



Replies

  • macoll
    Offline / Send Message
    macoll polycounter lvl 13
    Clean and neat, what's next ?  ;)
  • Deforges
    Offline / Send Message
    Deforges polycounter lvl 11
    macoll said:
    Clean and neat, what's next ?  ;)
    thanks! I've been thinking about how i want the scene to flow so I think what's next is i'm going to create a doorframe and room that the 2nd image will spill into and showcase a hero asset.

    I think the asset will be this simpod from star citizen concept art



    I'm going to build out the room and lighting before I start on that though since it will take a lot of time. 
Sign In or Register to comment.