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UVing using Zbrush

polycounter lvl 7
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salimmatta polycounter lvl 7
Hello guys,
I'm an amateur environment artist for games and lately I have been using Zbrush for my game assets, but I'm finding difficulties in UVing a complex model using decimation master as I'm having UV distortion on my Low poly model.

However, If I import my model into Maya the UV still really complicated and crazy, any advice in particular would be a huge help.

Thanks,

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