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Solved: Color ID map selecting ''individual'' colors.

polycounter lvl 3
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micropolius polycounter lvl 3

I recently baked out a color-id map from zbrush using grabdoc.
The texture is a tileable texture with several limestone rocks.  
My question is pretty simple. Why am I getting individual colors?
Similar colors should be grouped as a individual ID right? Can someone please explain what I am doing wrong.
  

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