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zbrush grabdoc versus baking normal / height

polycounter lvl 3
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micropolius polycounter lvl 3
Hi there,

In zbrush you can use the ''grabdoc'' command to take a screenshot of your tiling textures.
I use this frequently to screen capture normal / height / albedo. I still see people baking their base-textures from a polygon plane. What are the advantages using the baking method?



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  • musashidan
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    musashidan high dynamic range
    I tested this quite recently: ZB depth map to Ndo conversion Vs 3dsmax plane bake Vs ZB depth map (no NM) Then I applied the 3 different stamps in Substance P, the first 2 on an SP normal channel and the last just on a height channel.

    Tbh I didn't see a huge difference. This was just on simple nurnie stamps so I'm not sure how tiling environment textures, for instance, would compare. 


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