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Various game models

Johnniewooker
polycounter lvl 4
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Johnniewooker polycounter lvl 4
Hi,

After lurking on forum for a long time I finally got the courage to publish something. About year ago I decided to enhance my skills in modeling in consideration of real time engines and texturing using PBR workflow. Even that I have already reconciled with the thought that I probably wont be a part of any AAA production, I'm still trying to gather the required skills, hoping that maybe in the future (apart from actual work) I will be a proud member of little indie team, creating less advanced puzzle game like The fall, Stanley Parable or Unmechanical.

Since my decision I was able to make 2 models shown below. Both of them took me too long, so in the end I was forcing myself to finish them despite the flaws I was aware of. Textures are too noisy and chaotic, Polycount is too high and UV is far from optimal. Nevertheless I'm glad of the final result.

First one was modeled based on Giorgio Baroni's concept https://www.artstation.com/artwork/rJ0yE
"Botty"
33208 Triangles
2 sets of 4k textures
Soft: Blender, Zbrush, Xnormal, Substance Painter, Marmoset Toolbag












And the second, based on Gabe Kraliks concept (https://www.artstation.com/artwork/XgyPR)
"Grasshopper"
50633 Triangles,
1 Set of 4k textures
Soft: Blender, Xnormal, Substance Painter, Marmoset Toolbag











Hope you like it.
Łukasz Hoffmann
https://www.artstation.com/artist/lukaszhoffmann


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