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Modo Texture Baking Issues

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jose.fuentes interpolator
Im trying to bake from 1 mesh to a low poly mesh, and I am getting the type of results that I would like.

Source Mesh:
Not super high poly, but set up to be smoothed, with materials in a lit environment 

Low Poly mesh - modeled and UV'd

I have made sure to up my render sub divisions, But I'm still no super pleased with my out put, I am finding my self using the bake as a starting point, and end up hand painting on top to get the results that I am looking for.

Any one have any thoughts?  Faced similar issues?



Below is the baked texture



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