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Maya - Vertices collision in rest ?

CreativeSheep
polycounter lvl 8
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CreativeSheep polycounter lvl 8
Is it possible to do sub-components collision between sub-components of a mesh in Maya.  

For example you put one mesh in a rest position, freeze transformations, then simply select some polygons or points then calculate the collision between the two objects, and when the, vertices collide with the other mesh it stops ?

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