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Polygonal landscape with grass - dilemma

polycounter lvl 11
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Elod.H polycounter lvl 11
Hello everyone,

Thanks for clicking here :)
I`m having a small issue when adding grass onto my land mesh. I am creating a stylized environment scene and I want full control over my landscape, hence I've created a polygonal mesh in Maya and am using that in Unreal. It's quite easy to tweak some verts here and there and then send it back over to Unreal. I've found that even though Landscape is great, it's not the most ideal of tools when you want to create something very specific. Having a polygonal mesh and moving verts around seemed like a better idea, but I`m open to suggestions.

I am also using the Foliage Mode to place grass planes on my land. The problem occurs when I update my land mesh. Obviously the grass does not adhere to the changes in the model, so wherever I moved some verts down lets say, my grass planes end up hanging in the air.

I was wondering whether anyone could suggest me a way to have my land as a polygonal model which I can update in Maya easily, but have grass on it that follows any changes.

Quick screenshot of my scene:


Thanks very much for your time.

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