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How do I prevent bleeding on small textures? [UE4]

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TheAxiom polycounter lvl 3
Basically I'm 'attempting' to create a voxel game in UE4 but I want to use very small textures, let's say 64 x 64 because I really don't need any bigger. The problem is, it being that small I get a lot of UV island bleeding.

This also may become an issue later with mipmapping.

64 x 64


2048 x 2048


Any ideas? Thanks.

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