Home Technical Talk

Recreating tileable walls like in Bloodborne & Darksouls 3

polycounter lvl 6
Offline / Send Message
Pinned
Spencer_Holmes polycounter lvl 6
Hi. I have been working on a cathedral environment and I am at the stage where I want to create many large block/brick walls. I have noticed them in Bloodborne and most recently DS3.

The problem is I don't have an idea how I will achieve this. What I am thinking is I would produce a tileable sculpt in mudbox of the block/brick walls and then bake them down onto a plane. Is this correct?

I was wondering if anyone has overcome this problem and what solution you found? I am not fantastic at baking and it seems whenever I try it, it just does not go right. I have all the necessary tools, such as xnormal, max, and mudbox.

Thank you!

Replies

Sign In or Register to comment.