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ZBrush Object Centering

polycounter lvl 13
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Tea Monster polycounter lvl 13
Hello, 
When I export an obj from ZBrush and import it to either Blender or Topogun, it puts the centre point at the middle of the mesh. This messes things up when going back and forth.

When I rig a character I have to move it up so that the base is the centre point. Is there any way to set the centre to a common point so that all my soft can play nicely together?

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  • cryrid
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    cryrid interpolator
    Are you creating your base mesh externally? If so I recommend using Subtool Master's multi-append tool to import your obj. This way always seems to preserve scale and positioning for me. If you're creating a mesh purely in zbrush I would still recommend using this method to at least import a ground plane so that you'll have an actual plane of reference to use for the floor. 
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