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[3dCoat] Retopology of multiple objects

OneMoreShepard
polycounter lvl 4
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OneMoreShepard polycounter lvl 4
So I'm trying to retopologize my model in 3d Coat, my model in zBrush composed of multiple subtools, I merged them all and exported to 3d coat, but it is extremely difficult to draw new topology on the stone in handle, so I wonder if I can isolate different subtools/objects in 3d coat (like "Solo" in substance painter or zBrush)? I tried to import model as separate .obj files, but then some pieces looks just like wireframe, so i can't draw new topology on top of them.





Importing as separate .obj

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