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[3DS Max] - Blurry Textures in Viewport with solution

polycounter lvl 9
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EliasWick polycounter lvl 9
Hey today I ran into something horrible.
My Minecraft 16 x 16 pixel texture was blurry in the viewport. This is the first time that I ran into this problem since I've never used such a low resolution texture before. When I render the texture it looks just fine.

Here is an example of it:


The way to fix this for me was to go into Customize>Viewports>Choose Driver> and change it to Legacy Driver3D. Is there another way to do this and keep Nitrous Direct3D 11 which is recommended?
Please help me someone, I'm driving myself mad!

Thanks for reading!

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