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[3DSMAX] & UE4 - Is it still neccessary to set ViewportNormalMappingType to Qualified?

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OccultMonk interpolator
When I was using UDK it was best to set ViewportNormalMappingType to Qualified in 3dsmax before exporting the mesh and in UDK to explicit Normals. This gave better results for Normal Maps. Is this step still needed? Or should Qualified be turned off?
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