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Medieval Army Post (UE4)

polycounter lvl 5
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Nyongoros polycounter lvl 5
Hey guys,
I have been working on this Medieval "Army Post Scene" for my portfolio for 3 Days now.
Just started with the basics, like a ground shader and some basic assets.
But i thought i should share this with you, and see what you guys think and ask for any insight to improve.

There is some criteria for what I'm aiming to accomplish:
  • Parallax occlusion mapping for the ground so there is photo-real believable micro detail.
  • High quality Props to decorate the scene.
  • And just to make a believable detailed scene to show my skills.
Any input is welcome, and i am always looking to improve :) .

This is a learning experience for me as i have been working with advanced shaders, and pushing my skills to reach AAA quality in my work.

I will update as I add to the scene, and push towards completion.

Here are some screenshots of what i have done so far...


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