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Revolver (Cyberpunk)

polycounter lvl 11
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Dethling polycounter lvl 11
Hi,
during the last two weeks I worked this revolver (~ 30 hours in total).
The goal was to speed up my modelling and texturing skills while creating a game ready model.
I really happy with the outcome and would ask you guys abour feedback (please be as honest as you can^^).

model
More pictures at my artstation page:
https://www.artstation.com/artwork/br0dE

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  • CharacterCarl
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    CharacterCarl greentooth
    I think the mesh and your normals look clean which I like. Good job on those bevels.
    It could really use some ambient occlusion and some more roughness variation though. Looks like you did indicate some wear on the barrel, but turning up the roughness, and generally concentrating damage more on the edges where it would naturally occur, would help the asset.
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