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Can visibly see the polygons in my geomtry in UE4

polycounter lvl 3
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poopstick polycounter lvl 3
My chair in UE looks terrible, you can see all the polys in the shaded areas. I've imported smoothing groups and they are definitely active in UE.



Here's how it looks in 3DS MAX



I don't really want to take this into Zbrush and bake down the normals because it's supposed to be a quick low priority asset. Is there anything I can do to solve this. Thanks!

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