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Common pipeline practices for base meshes in production

polycounter lvl 6
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Finalhart polycounter lvl 6
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following:

1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV set for the head, 1 UV set for the body.



Should hands have a new Material ID? Is the head need to be separated from the body? I'm not sure if this is going in the right direction, so would really appreciate to hear experiences from most experienced people dealing with pipeline solutions.

Thanks a lot for your time!


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