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ZBRUSH Multi Map Exporter Problem.. :(

polycounter lvl 8
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anveshtandon polycounter lvl 8
Hello,
I really need help at this point.

I am texturing a water-tank and when exporting occlusion map from Zbrush multimap exporter outer edges are stretching it's ambient map while Normal maps are coming fine.

How can I get the occlusion map how I am getting the Normal.. :neutral: 
Please someone suggest.
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