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GoZ flips uv's vertically

polycounter lvl 11
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Pabs polycounter lvl 11
can't find a way to disable this 

plz halp

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  • JedTheKrampus
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    JedTheKrampus polycounter lvl 8
    Does it flip them again on the way out? That's probably because textures are loaded into Zbrush flipped vertically.
  • Pabs
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    Pabs polycounter lvl 11
    i meant to say that models exported into 3ds max from zbrush have the save uv's from zbrush (the flipped uv's). If i export manually from zbrush, the uv's export correctly.

    so basically i'm trying to say, how do i get goz to automatically flip the uv's (the correct orientation) when i transfer my model to 3ds max via GoZ?
    sorry for confusion
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