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Spots in normal map from Maya's transfer maps. What's going on?

polycounter lvl 18
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kodde polycounter lvl 18
Hey guys,

I don't always bake normal maps, but when I do... This happens.

Jokes aside. After tweaking the mesh and vertex normals to get the bake better I'm left with this strange issue. Cannot really figure out what's going on. Any ideas? Thanks.




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  • kodde
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    kodde polycounter lvl 18
    Seems to be related to how close the lp is to the hp surface. Could this be something with some spots are covered by outside ray and other areas by inside?
    Tried transforming the LP to be a bit smaller and thereby increase the gap between the lp/hp. Removed these spots on some areas but not all. Can't make sense of it yet.
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