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[WIP] Rural Mountain Area Environment

polycounter lvl 9
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samnwck polycounter lvl 9
So this is an environment I'm working on, I have a couple assets done so far. I would love some crit on my assets so far. Thanks everyone!

This is the current WIP, a bridge based off of this (I do not own this photo):




Total Tris so far: 2748 

Some boulders
https://www.artstation.com/artwork/v9Xo6
https://www.artstation.com/artwork/8mVxm




And lastly a shipping container: (textures will probably be partially reworked)
https://www.artstation.com/artwork/9y6xv

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  • CarlK3D
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    CarlK3D polycounter lvl 7
    Nice start, those rocks are 10/10. 
    The Shipping containers defiantly could use some more texture work, mainly in terms of the material definition (ie. Scratches, lifted/ flaked paint along the rust edges, stains, dirt etc) There also looks to be some shading issues along the edges, looks like those edges just need to be hardened or smoothing groups.

    The Bridge looks fine, I assume your using a tiling texture. There is a technique you could try out called The Ultimate Trim in which you create a few different sized horizontal tiling normals to smooth the edges of your mesh, looks a lot better when just applying a hard edge as you are using a tiling texture due to the scale of the asset. http://gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques 

    I used it on something a while ago similar to you're bridge http://i.imgur.com/XbGTIEZ.jpg
  • Ged
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    Ged interpolator
    good start. that shipping container looks like it doesnt have a normal map applied or the normals are all wierdly smoothed?
  • samnwck
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    samnwck polycounter lvl 9
    CarlK3d - Wow that actually looks really good, I'm going to give that a shot and see if I can work that into my bridge texture. Thanks!

    GED, yeah it was something that didn't show up until I got the model into Marmoset, so something with the normal bake was screwed up. It's on my TO-Do list however
  • samnwck
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    samnwck polycounter lvl 9
    CarlK3d - So I finally got a chance to try out the smoothed edges on some of the mesh, I like the result so far, it isn't perfect, but at this point it's at a point where going too much further into it would just eat more time than it was worth. Now it just need to adjust the rest of my UVs to get it on all the models!


    And this is the Frame as it stands right now

  • godejon
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    godejon polycounter lvl 6
    Great work so far! The first rock looks a little strange to me - it looks very "sculpted". Did you have any reference for it? I think the second one is much better.
  • CarlK3D
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    CarlK3D polycounter lvl 7
    Definitely looks a lot better. Keep going
  • samnwck
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    samnwck polycounter lvl 9
    Got a bit more time to work on this. Here we are. It's still a WIP, needs a few minor parts here and there, but it's nearly there.



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