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Normals shading error

polycounter lvl 10
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Iciban polycounter lvl 10
So i'm been trying to figure this out for a while, but still stuck. Does anyone know whats the cause of these shading error? I tried cutting the edge and have it as its own separate shell, but the problem is still there. I thought it would be a bevel problem on my highpoly mesh, but the tightness is pretty tight alright. The geo is flat too. Not bending in any weird angle.  If anyone can think of anything. That would be awesome.




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