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WIP 2099 Street Agent

greentooth
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Asura greentooth
Hey guys,  i'm planning on doing a near futuristic street agent. Making this a challenge to myself to get used to the high poly - low poly PBR workflow. Ill be going for a stylized approach but grounding it on the moderately realistic side. Ill be using Zbrush for high poly, Maya for low and Quixel for PBR stuff. 

Male anatomy references: 



My base so far:

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