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Clothing double sided?

polycounter lvl 2
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lkameen3 polycounter lvl 2
Hey guys,

Im new to making video game characters and have had a question about clothing for a while now.  I'm making cloth pieces with collars and I wanted to know if for the thickness of the collar is it  generally just single sided with a really good normal map or is it double sided?  The shirts are to be designed to be switched out depending on the players preference so it was decided to not make them a part of the character mesh but each their own object.  

Right now the low poly is just a flat mesh with no thickness built in but it doesnt really look that great in UE4. I've been looking at some of the latest games to come out and It looks like they were sculpted with a thickness but I cant tell if its a continuous mesh or ends somewhere hidden on the other side, or if its just a complete single mesh.  

I dont know if that question was clear but thanks in advance!
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