Hey guys, so it's been a while since I've posted anything up... It's crunch at work right now for our game so I've had very little time to do anything that's mine so this is a collective of lunch hours/home hours and what not over the last week and a bit...
I've just finished the base high poly in 3ds max and will be moving onto the fine detailed bits in zbrush soon, but before heading into that area I'd like to leave a small time frame for C&C... what parts aren't working, what parts look wrong, what parts could do with more design specs, I'm not in a hurry so I'm willing to rip some parts apart and redo them if it's extremely necessary.
This will be my first PBR asset in practice so I plan on learning a completely new pipeline/theory process through this... so I'll be aiming to use programs such as Substance Designer and Substance Painter as they are both blank areas I've been watching tutorials on for ages but never really gotten around to actually putting into practice.
The final result will either be in Toolbag 2 or UE4, for the time being Toolbag 2 seems like the best choice since it's an asset showcase based engine.
C&C Very Welcome.
Original concept is by Juan Novelletto. Please check his work out! (Y)https://www.artstation.com/artist/juannovelletto