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3dsmax - Render to Texture Diffuse

polycounter lvl 18
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SyaPed polycounter lvl 18
Okay I swear I knew the work around for this but I'm brain dead today...I'm trying to RTT a diffuse map from my hi-poly mesh to lo-poly, but showing up in the baked texture are black spots where the lo-poly is covering up the hi-poly. I thought there was a way of stopping the lo-poly affecting light etc during the bake? 
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