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Attaching separate meshes and retain skinning data. Help. (3Dsmax, but open to other software)

faven
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faven vertex
So long story short.

I'm a blender user but I've made a habbit of doing all my skinning in 3dsmax due to how messed up bones gets on export in blender.

Anyways I've just finished skinning 15 pieces of armor, just to find out it all needs to be combined as one mesh. Coming from blender I didnt think much of it (blender is ctrl + j) however using the attach option in max just ruins all the skinning data and I need to reskinn it.

Do anyone know a pipeline for solving this without redoing it all?

My best solution so far:

-export fbx
-import fbx in blender
-combine in blender
-export as collada
-import in max
-export as FBX from max
-cry,since collada don't take smoothing groups.

 


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