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seams in in my model, im using 3ds max

snake85027
polycounter lvl 18
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snake85027 polycounter lvl 18
I have a model of a cylinder and I created a texture within Kyrita to make sure it tiles left and right. When I am up close on the model in max seams look fine but as I zoom out then I see this line coming down and it shows up in unity as well. I tried pulling the UV in a little bit but not to much because then it wont line up with the repeated texture. So I am not sure whats going on.

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