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Bakeing errors in xnormal

Boozebeard
polycounter lvl 11
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Boozebeard polycounter lvl 11
I'm really stumped on why I'm getting these errors in Xnormal. I've made the low poly and cage in modo, I made the cage mesh just by duplicating the low poly and pushing out the polygons a bit. I exported the meshes from modo as fbx.

cage mesh:


Xnormal result:

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