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3DSMax/UE4 - Export UV map animation

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PolyHertz polycount lvl 666
Anyone know if there's a way to get UV animation out of Max and into UE4?
I've animated UVs via the 'UVW Map' modifier gizmo, and via offsets in the material itself, but when I import it into UE4 and apply a material the animation doesn't seem to be moving the UVs? I know you can animate UVs directly in the Unreal material editor, but am not having any luck bringing them in from Max.
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