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Terrain Map Work Flow - UE4/Cry Engine/Unity

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littleclaude quad damage
I am looking into terrain map work flows, how do you do yours?

World Machine, obviously but what else is there? - http://www.world-machine.com/

I have not tried Houdini for this yet? but it does look good.

I have worked out a pipeline from Mudbox to UE4. I exported 32 bit TIF data from Mudbox and then converting it in Photoshop to a 16 bit PNG for use in UE4, I just needed to adjust the HDR toning settings and monkeyed around with the Exposure and Gamma, I think i just brought it down to 1.0 in the gamma. I will try and write up a tutorial over the next couple of weeks.

I have not tested ZBrush yet but I will try and do it over the next couple of weeks.

Houdini Terrain Generation





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