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Winning Portfolio of Aliens in Space CGTrader Challenge

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jonnydjango polycounter lvl 2
Hello, 
I´ve won the CGTrader - Aliens in Space Challenge in the Portfolio Category.
https://www.cgtrader.com/blog/cg-aliens-challenge-winners-announced All of my models are pretty low Poly and in the most cases they are fully rigged. I thought thats maybe interesting for you guys here.

Here are the models:
Alien Bust Low Poly (not rigged)



An Armored Alien (LowPoly and rigged)



An Underwater Alien Creature (LowPoly and Rigged)



The Lizard Crab Alien (LowPoly and rigged)



And a Collection of Rigged Low Poly Aliens. They were created very fast. They got not the quality of the other models, but i uploaded them too, for the sake of the portfolio category.



And a very low poly Dessert Racer



You can get them there:
https://www.cgtrader.com/3d-models?keywords=space-challenge+jonnyjango

For all sort of questions, just leave a reply here. Polycount, Wireframe etc. 
Some of the models are also here:
https://helmutstark.artstation.com

3D is just a hobby for me, and i am pretty proud to win the second time a cgtrader contest. But i still try to get better. So please send me some feedback to get better! :)

Thank you,
Have a nice day!

Replies

  • jonnydjango
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    jonnydjango polycounter lvl 2
    No one with some Feedback?
  • CarlK3D
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    CarlK3D polycounter lvl 7
    All the creatures look great not much to say there.
    As for the Dessert Racer the bloom feels overpowering on the white metal and while theirs a clear separation between clean metal and rust on some parts like the top spoiler the material definition on the clean metal could use a touch more reflectivity and gloss work to help distinguish the difference between material conditioning.
    Congrats on the win! 
  • jonnydjango
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    jonnydjango polycounter lvl 2
    Thank you Carlk3d. This is an interesting point. I try to get a better contrast between the shiny parts and the rusted metal. They look very dark at the moment. I try to do that better in the future.
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