Hi guys, I 've been retopologizing my Zbrush sculpt to create a base mesh (freeform tools 3DS MAX) for my Dwarf character this is the first time doing a humanoid character. Along the way I have been trying to maintain decent edge flow and right at the end I've noticed some monstrosities and I have no idea.
Front View - I've been attempting to keep to the topology flow of references.
Back View - The topology around the Lats really needs cleaning up I don't know how I got into that.
This is what I assume is a major problem, selecting the edge/poly it loops like a snake around the model. What sort of problems will this cause? The character will be rigged/posed but I would like it to be an animation ready character.
I would greatly appreciate the help and feedback, Thanks!