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FN SCAR-L

polycounter lvl 3
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ComradeDispenser polycounter lvl 3
Started working on this about a week ago, I'm so slow :D

untitled_1.jpg

untitled_2.jpg

untitled_3.jpg

Rendered with Keyshot, modeled in 3DS Max.

Crits appreciated.

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  • Gazu
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    Gazu polycounter lvl 12
    Have you done your LP? ^^
  • ComradeDispenser
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    ComradeDispenser polycounter lvl 3
    yep, lp'd and textured fully

    11457 tris



    might redo the textures eventually since they are kind of suck. kinda sad to see this model go so bad especially since i spent like 3 weeks modeling and just getting the bake right
  • Doxturtle
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    Doxturtle polycounter lvl 8
    yep, lp'd and textured fully

    11457 tris



    might redo the textures eventually since they are kind of suck. kinda sad to see this model go so bad especially since i spent like 3 weeks modeling and just getting the bake right
    The model looks good, you just need to push the textures a bit more.

    Look at your model and think about where dirt and wear would build. The rails could have some scratches on the corners, some dust in the gaps between them, small things like that. The barrel could have small scratches and areas where the coating has been worn off. 

    It looks like you started to do it on the middle area but neglected the rest of the gun. It seems like its just a matter of pushing the textures more. Refine each area more and more until you have the final textures. 
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