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Baked lighting on skinned mesh renderers

polycounter lvl 19
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MikeF polycounter lvl 19
I just upgraded an old project to unity 5 and i'm unable to bake lightmaps to a skinned mesh renderer (in this case an animated door leading outside)

In unity 4 i'd just set the object to static before baking then turn off after i've got my lightmap, is this not possible anymore with enlighten?!
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