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Modo edge bevel issue (workaround)

polycounter lvl 6
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repete polycounter lvl 6
Modo's edge bevel tool is a pain on low poly objects. It has been debated for years and Lux have simply ignored it which is a shame because I doubt that it will ever get fixed. Maya has nailed it btw !

The problem is edges that connect at 45 degree angles creates a mess:

SrTxaXs.png

Solution A increases the tri count and we want to avoid this as we are already increasing the tri count by adding more geo !!!

Solution one is the quickest way and many modo users do it:

o15nikA.png

remove all but one 45 degree edge on both sides:

paHs2HM.png

This gives us 800 tris on this box:

HwKR7jw.png


Solution B requires more steps (4) but with a few scripts from Seneca the process is faster (Delete Half & Quick Mirror). The tri count is lower which is what we want:

HJk5Jsy.png

Cut the mesh in half and delete the bad half and mirror the good half:

FTWA53n.png

Add the 45 degree edge on both sides and remove the middle loops:

xIdlsHV.png

The result is almost the same with 96 tris less:

sjidJ20.png


All done :poly121:

Cheers

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