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Maya ShaderFX, reverse normals at vertex shader level?

polycounter lvl 18
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kodde polycounter lvl 18
Hey all,

Does anyone know if it is possible and how to reverse the vertex normals on a vertex shader level in ShaderFX for Maya?

What I'm after is equivalent to disabling the "double sided" and enabling "opposite" on the shape node of a polygon object.

But I can't find anything regarding vertex normals in the Vertex Shader Grp prefab group.

Thanks.

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